You have a DUPR
Use the crossover.
Find your DUPR in the scale below and start with the E.H. number beside it.
E.H. Pickleball Club
One through nine. Not a judgment and not permanent—just a starting point that helps the person across the net make you work without running you off the court.
You have a DUPR
Find your DUPR in the scale below and start with the E.H. number beside it.
You do not have a DUPR
Choose the game that looks like your average day—not your very best day.
You would rather not guess
An on-court rating takes about ten minutes and costs nothing.
The scale
Beginner, Intermediate, and Advanced—each with a base, middle, and advanced step. DUPR is an approximate crossover, not a conversion. Your E.H. number is what places you here.
Approx. DUPR
2.00–2.25
Never played, or close to it. Learning grip, serve, and where to stand. Can rally a few balls when fed gently.
Approx. DUPR
2.25–2.50
Knows the scoring and the kitchen. Can serve and return well enough to start a point. Rallies are short.
Approx. DUPR
2.50–3.00
Sustains a rally off both sides. Gets to the net. Starting to dink on purpose rather than by accident.
Approx. DUPR
3.00–3.25
Gets to the kitchen line and stays there. Hits a recognizable third shot. Under pressure, the mechanics come apart.
Approx. DUPR
3.25–3.50
Reliable serve, return, and drop. Sustains dinks, places the ball to a side, and moves with a partner instead of beside one.
Approx. DUPR
3.50–3.75
Controls pace on purpose. Knows when to reset, speed it up, or do nothing. Errors are decisions rather than mistakes.
Approx. DUPR
3.75–4.25
Every shot is available under pressure. Reads opponents’ patterns, plays to them, and moves as a unit with a partner.
Approx. DUPR
4.25–4.75
Few unforced errors. Attacks the right ball and lets the wrong one go. Fast hands, disciplined patience, and a plan every point.
Approx. DUPR
4.75+
Tournament level. Wins points by construction rather than power and exploits a weakness within a game or two.
Not sure?
Ask at the desk, ask a pro, or come to morning open play. We would rather place you well than have you guess.
Rating questions, answered
A shorthand for where your game is today, so we can put you on a court with people who make for a good game. It is not a grade or a ranking against the room.
No. Plenty of people simply show up and play. The number helps prevent sessions that feel far too easy or so difficult that you learn nothing.
Come to a morning open-play block and play. A coach will watch, and you will leave knowing your number and why. There is no test or fee.
It gives us a useful starting point, and the crossover is shown above. We still prefer to see you play once because ratings travel differently between systems.
You and the club staff. It is not posted, placed on a leaderboard, or announced at the door.
Tell us. It is our read on one session, and we can be wrong. Ask a coach to look again the next time you play—no forms or review window.
Come find out without pre-judging yourself. Driveway years count for more than people think and can also leave gaps in unusual places. Both are normal and fixable.
Every person on the floor was a 1 at some point, including the coaches. A 1 is simply the day you started. What matters is coming back.
Tell us. We rate you where you are today, not where you used to be, and adjust as you return. There is no penalty for honesty about a body that is still healing.
No. Skill-arranged courts are one option, not the only way to play. Mornings and Saturdays stay open to everyone, and open courts are yours.
Of course. Ratings protect sessions where close games are the purpose—league nights, skill-banded evenings, and Coached Open Play. They do not separate families and friends.
Play the game in front of you. A strong player choosing to help a newer player look good for an hour can create some of the best pickleball in the building.
Give one useful idea, not five. Pick the single change that matters most right now. Rally with someone nervous, explain the kitchen again, or invite the person sitting alone to hit.
Try Coached Open Play, face players slightly above you, and notice the shots you miss and what happens immediately afterward. Teaching someone else can sharpen your own understanding too.
It depends on how often and how intentionally you play. Most players move a full number over a season rather than a month. The work between levels is meant to be real.
No. Ratings have nothing to do with membership tier or price. They exist only to help create better games.
“A Place For All” is not a poster in the lobby. It is why this rating exists. A new player gets a game they can play, a 9 gets a game that pushes them, and both belong in the building at the same time.